The MouseEvent
interface represents events that occur due to the user interacting with a pointing device (such as a mouse). Common events using this interface include click
, dblclick
, mouseup
, mousedown
.
MouseEvent
derives from UIEvent
, which in turn derives from Event
. Though the MouseEvent.initMouseEvent()
method is kept for backward compatibility, creating of a MouseEvent
object should be done using the MouseEvent()
constructor.
Several more specific events are based on MouseEvent
, including WheelEvent
and DragEvent
.
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a:hover text { fill: #0095DD; pointer-events: all;}
Constructor
MouseEvent()
- Creates a
MouseEvent
object.
Properties
This interface also inherits properties of its parents, UIEvent
and Event
.
MouseEvent.altKey
Read only- Returns
true
if the alt key was down when the mouse event was fired. MouseEvent.button
Read only- The button number that was pressed (if applicable) when the mouse event was fired.
MouseEvent.buttons
Read only- The buttons being depressed (if any) when the mouse event was fired.
MouseEvent.clientX
Read only- The X coordinate of the mouse pointer in local (DOM content) coordinates.
MouseEvent.clientY
Read only- The Y coordinate of the mouse pointer in local (DOM content) coordinates.
MouseEvent.ctrlKey
Read only- Returns
true
if the control key was down when the mouse event was fired. MouseEvent.metaKey
Read only- Returns
true
if the meta key was down when the mouse event was fired. MouseEvent.movementX
Read only- The X coordinate of the mouse pointer relative to the position of the last
mousemove
event. MouseEvent.movementY
Read only- The Y coordinate of the mouse pointer relative to the position of the last
mousemove
event. MouseEvent.offsetX
Read only- The X coordinate of the mouse pointer relative to the position of the padding edge of the target node.
MouseEvent.offsetY
Read only- The Y coordinate of the mouse pointer relative to the position of the padding edge of the target node.
MouseEvent.pageX
Read only- The X coordinate of the mouse pointer relative to the whole document.
MouseEvent.pageY
Read only- The Y coordinate of the mouse pointer relative to the whole document.
MouseEvent.region
Read only- Returns the id of the hit region affected by the event. If no hit region is affected,
null
is returned. MouseEvent.relatedTarget
Read only-
The secondary target for the event, if there is one.
MouseEvent.screenX
Read only- The X coordinate of the mouse pointer in global (screen) coordinates.
MouseEvent.screenY
Read only- The Y coordinate of the mouse pointer in global (screen) coordinates.
MouseEvent.shiftKey
Read only- Returns
true
if the shift key was down when the mouse event was fired. MouseEvent.which
Read only- The button being pressed when the mouse event was fired.
MouseEvent.mozPressure
Read only- The amount of pressure applied to a touch or tablet device when generating the event; this value ranges between
0.0
(minimum pressure) and1.0
(maximum pressure). Instead of using this deprecated (and non-standard) property, you should instead usePointerEvent
and look at itspressure
property. MouseEvent.mozInputSource
Read only- The type of device that generated the event (one of the
MOZ_SOURCE_*
constants listed below). This lets you, for example, determine whether a mouse event was generated by an actual mouse or by a touch event (which might affect the degree of accuracy with which you interpret the coordinates associated with the event). MouseEvent.webkitForce
Read only- The amount of pressure applied when clicking
MouseEvent.x
Read only- Alias for
MouseEvent.clientX
. MouseEvent.y
Read only- Alias for
MouseEvent.clientY
Constants
MouseEvent.WEBKIT_FORCE_AT_MOUSE_DOWN
Read only- Minimum force necessary for a normal click
MouseEvent.WEBKIT_FORCE_AT_FORCE_MOUSE_DOWN
Read only- Minimum force necessary for a force click
Methods
This interface also inherits methods of its parents, UIEvent
and Event
.
MouseEvent.getModifierState()
- Returns the current state of the specified modifier key. See
KeyboardEvent.getModifierState()
for details. MouseEvent.initMouseEvent()
- Initializes the value of a
MouseEvent
created. If the event has already being dispatched, this method does nothing.
Example
This example demonstrates simulating a click (programmatically generating a click event) on a checkbox using DOM methods. Event state (canceled or not) is then determined with the return value of method EventTarget.dispatchEvent()
.
HTML
<p><label><input type="checkbox" id="checkbox"> Checked</label>
<p><button id="button">Click me</button>
JavaScript
function simulateClick() {
var evt = new MouseEvent("click", {
bubbles: true,
cancelable: true,
view: window
});
var cb = document.getElementById("checkbox"); //element to click on
var canceled = !cb.dispatchEvent(evt);
if(canceled) {
// A handler called preventDefault
alert("canceled");
} else {
// None of the handlers called preventDefault
alert("not canceled");
}
}
document.getElementById("button").addEventListener('click', simulateClick);
Result
Specifications
Browser compatibility
BCD tables only load in the browser
See also
- Its direct parent,
UIEvent
. PointerEvent
: For advanced pointer events, including multi-touch