WebGLRenderingContext.deleteShader()
The WebGLRenderingContext.deleteShader()
method of the WebGL API marks a given
WebGLShader
object for deletion. It will then be deleted whenever the
shader is no longer in use. This method has no effect if the shader has already been
deleted, and the WebGLShader
is automatically marked for deletion when it
is destroyed by the garbage collector.
Syntax
void gl.deleteShader(shader);
Parameters
- shader
- A
WebGLShader
object to delete.
Return value
None.
Examples
Deleting a shader
gl.deleteShader(shader);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'deleteShader' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glDeleteShader' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
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