WebGLRenderingContext.depthMask()

The WebGLRenderingContext.depthMask() method of the WebGL API sets whether writing into the depth buffer is enabled or disabled.

Syntax

void gl.depthMask(flag);

Parameters

flag
A GLboolean specifying whether or not writing into the depth buffer is enabled. Default value: true, meaning that writing is enabled.

Return value

None.

Examples

gl.depthMask(false);

To get the current depth mask, query the DEPTH_WRITEMASK constant which returns a Boolean.

gl.getParameter(gl.DEPTH_WRITEMASK);
// false

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'depthMask' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glDepthMask' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

BCD tables only load in the browser

See also