WebGLRenderingContext: framebufferRenderbuffer() method

The WebGLRenderingContext.framebufferRenderbuffer() method of the WebGL API attaches a WebGLRenderbuffer object to a WebGLFramebuffer object.

Syntax

js
framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer)

Parameters

target

A GLenum specifying the binding point (target) for the framebuffer. Possible values:

gl.FRAMEBUFFER

Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.

When using a WebGL 2 context, the following values are available additionally:

gl.DRAW_FRAMEBUFFER

Equivalent to gl.FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations.

gl.READ_FRAMEBUFFER

Used as a source for reading operations.

attachment

A GLenum specifying the attachment point for the render buffer. Possible values:

  • gl.COLOR_ATTACHMENT0: color buffer.
  • gl.DEPTH_ATTACHMENT: depth buffer.
  • gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.
  • gl.STENCIL_ATTACHMENT: stencil buffer.

When using a WebGL 2 context, the following values are available additionally:

  • gl.COLOR_ATTACHMENT1 gl.COLOR_ATTACHMENT2 gl.COLOR_ATTACHMENT3 gl.COLOR_ATTACHMENT4 gl.COLOR_ATTACHMENT5 gl.COLOR_ATTACHMENT6 gl.COLOR_ATTACHMENT7 gl.COLOR_ATTACHMENT8 gl.COLOR_ATTACHMENT9 gl.COLOR_ATTACHMENT10 gl.COLOR_ATTACHMENT11 gl.COLOR_ATTACHMENT12 gl.COLOR_ATTACHMENT13 gl.COLOR_ATTACHMENT14 gl.COLOR_ATTACHMENT15

When using the WEBGL_draw_buffers extension:

  • ext.COLOR_ATTACHMENT0_WEBGL (same as gl.COLOR_ATTACHMENT0)
  • ext.COLOR_ATTACHMENT1_WEBGL ext.COLOR_ATTACHMENT2_WEBGL ext.COLOR_ATTACHMENT3_WEBGL ext.COLOR_ATTACHMENT4_WEBGL ext.COLOR_ATTACHMENT5_WEBGL ext.COLOR_ATTACHMENT6_WEBGL ext.COLOR_ATTACHMENT7_WEBGL ext.COLOR_ATTACHMENT8_WEBGL ext.COLOR_ATTACHMENT9_WEBGL ext.COLOR_ATTACHMENT10_WEBGL ext.COLOR_ATTACHMENT11_WEBGL ext.COLOR_ATTACHMENT12_WEBGL ext.COLOR_ATTACHMENT13_WEBGL ext.COLOR_ATTACHMENT14_WEBGL ext.COLOR_ATTACHMENT15_WEBGL
renderbuffertarget

A GLenum specifying the binding point (target) for the render buffer. Possible values:

gl.RENDERBUFFER

Buffer data storage for single images in a renderable internal format.

renderbuffer

A WebGLRenderbuffer object to attach.

Return value

None (undefined).

Exceptions

  • A gl.INVALID_ENUM error is thrown if target is not gl.FRAMEBUFFER, gl.DRAW_FRAMEBUFFER, or gl.READ_FRAMEBUFFER.
  • A gl.INVALID_ENUM error is thrown if renderbuffertarget is not gl.RENDERBUFFER.
  • A gl.INVALID_ENUM error is thrown if attachment is not one of the allowed enums.

Examples

js
gl.framebufferRenderbuffer(
  gl.FRAMEBUFFER,
  gl.COLOR_ATTACHMENT0,
  gl.RENDERBUFFER,
  renderbuffer,
);

Specifications

Specification
WebGL Specification
# 5.14.6

Browser compatibility

BCD tables only load in the browser

See also