WebGLRenderingContext.getAttachedShaders()
The WebGLRenderingContext.getAttachedShaders()
method of
the WebGL API returns a list of
WebGLShader
objects attached to a WebGLProgram
.
Syntax
sequence<WebGLShader> gl.getAttachedShaders(program);
Parameters
- program
- A
WebGLProgram
object to get attached shaders for.
Return value
An Array
of WebGLShader
objects that are attached to the
given WebGLProgram
.
Examples
var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.getAttachedShaders(program);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'getAttachedShaders' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glGetAttachedShaders' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
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