The WebGLRenderingContext.useProgram()
method of the WebGL API sets the specified
WebGLProgram
as part of the current rendering state.
Syntax
void gl.useProgram(program);
Parameters
- program
- A
WebGLProgram
to use.
Return value
None.
Examples
var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.useProgram(program);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'useProgram' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glUseProgram' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
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