WebGLRenderingContext.useProgram()

The WebGLRenderingContext.useProgram() method of the WebGL API sets the specified WebGLProgram as part of the current rendering state.

Syntax

void gl.useProgram(program);

Parameters

program
A WebGLProgram to use.

Return value

None.

Examples

var program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);

gl.linkProgram(program);
gl.useProgram(program);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'useProgram' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glUseProgram' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

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See also