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En esta evaluación, deberás tomar parte del conocimiento que has aprendido en los artículos de este módulo y aplicarlo a la creación de una aplicación divertida que genere historias aleatorias. ¡Que te diviertas!

Prerrequisitos: Antes de intentar esta evaluación, deberías haber revisado todos los artículos de este módulo.
Objetivo: Probar la comprensión de los fundamentos de JavaScript, como variables, números, operadores, cadenas y matrices

Punto de partida

 

Para iniciar esta evaluación, debe:

  • Vaya y tome el archivo HTML para el ejemplo y guarde una copia local de este como index.html en un directorio nuevo en algún lugar de su computadora. Esto también tiene el CSS para estilizar el ejemplo que contiene.
  • Vaya a la página que contiene el texto sin procesar y manténgalo abierto en una pestaña separada del navegador en algún lugar. Lo necesitarás más tarde.

Nota: Alternativamente, puede usar un sitio como JSBinThimble para hacer su evaluación. Puede pegar el HTML, CSS y JavaScript en uno de estos editores en línea. Si el editor en línea que está utilizando no tiene un panel de JavaScript separado, no dude en colocarlo en línea en un elemento <script> dentro de la página HTML.

Resumen del proyecto

Se le han proporcionado algunos HTML / CSS en bruto y algunas cadenas de texto y funciones de JavaScript; necesita escribir el JavaScript necesario para convertir esto en un programa de trabajo, que hace lo siguiente:

  • Genera una historia tonta cuando se presiona el botón "Generar historia aleatoria".
  • Reemplaza el nombre predeterminado "Bob" en la historia con un nombre personalizado, solo si se ingresa un nombre personalizado en el campo de texto "Ingresar nombre personalizado" antes de presionar el botón Generar.
  • Convierte las cantidades y unidades de peso y temperatura predeterminadas de los EE. UU. En la historia en equivalentes del Reino Unido del botón de opción del Reino Unido, antes de presionar el botón de generar.
  • Generará otra historia tonta al azar si presionas el botón otra vez (y otra vez ...)

La siguiente captura de pantalla muestra un ejemplo de lo que debería producir el programa terminado:

 

Para darle más idea, eche un vistazo al ejemplo final (¡no mire el código fuente!)

Steps to complete

The following sections describe what you need to do.

Basic setup:

  1. Create a new file called main.js, in the same directory as your index.html file.
  2. Apply the external JavaScript file to your HTML by inserting a <script> element into your HTML referencing main.js. Put it just before the closing </body> tag.

Initial variables and functions:

  1. In the raw text file, copy all of the code underneath the heading "1. COMPLETE VARIABLE AND FUNCTION DEFINITIONS" and paste it into the top of the main.js file. This gives you three variables that store references to the "Enter custom name" text field (customName), the "Generate random story" button (randomize), and the <p> element at the bottom of the HTML body that the story will be copied into (story), respectively. In addition you've got a function called randomValueFromArray() that takes an array, and returns one of the items stored inside the array at random.
  2. Now look at the second section of the raw text file — "2. RAW TEXT STRINGS". This contains text strings that will act as input into our program. We'd like you to contain these inside variables inside main.js:
    1. Store the first, big long, string of text inside a variable called storyText.
    2. Store the first set of three strings inside an array called insertX.
    3. Store the second set of three strings inside an array called insertY.
    4. Store the third set of three strings inside an array called insertZ.

Placing the event handler and incomplete function:

  1. Now return to the raw text file.
  2. Copy the code found underneath the heading "3. EVENT LISTENER AND PARTIAL FUNCTION DEFINITION" and paste it into the bottom of your main.js file. This:
    • Adds a click event listener to the randomize variable so that when the button it represents is clicked, the result() function is run.
    • Adds a partially-completed result() function definiton to your code. For the remainder of the assessment, you'll be filling in lines inside this function to complete it and make it work properly.

Completing the result() function:

  1. Create a new variable called newStory, and set it's value to equal storyText. This is needed so we can create a new random story each time the button is pressed and the function is run. If we made changes directly to storyText, we'd only be able to generate a new story once.
  2. Create three new variables called xItem, yItem, and zItem, and make them equal to the result of calling randomValueFromArray() on your three arrays (the result in each case will be a random item out of each array it is called on). For example you can call the function and get it to return one random string out of insertX by writing randomValueFromArray(insertX).
  3. Next we want to replace the three placeholders in the newStory string — :insertx:, :inserty:, and :insertz: — with the strings stored in xItem, yItem, and zItem. There is a particular string method that will help you here — in each case, make the call to the method equal to newStory, so each time it is called, newStory is made equal to itself, but with substitutions made. So each time the button is pressed, these placeholders are each replaced with a random silly string. As a further hint, the method in question only replaces the first instance of the substring it finds, so you might need to make one of the calls twice.
  4. Inside the first if block, add another string replacement method call to replace the name 'Bob' found in the newStory string with the name variable. In this block we are saying "If a value has been entered into the customName text input, replace Bob in the story with that custom name."
  5. Inside the second if block, we are checking to see if the uk radio button has been selected. If so, we want to convert the weight and temperature values in the story from pounds and Fahrenheit into stones and centigrade. What you need to do is as follows:
    1. Look up the formulae for converting pounds to stone, and Fahrenheit to centigrade.
    2. Inside the line that defines the weight variable, replace 300 with a calculation that converts 300 pounds into stones. Concatenate ' stone' onto the end of the result of the overall Math.round() call.
    3. Inside the line that defines the temperature variable, replace 94 with a calculation that converts 94 Fahrenheit into centigrade. Concatenate ' centigrade' onto the end of the result of the overall Math.round() call.
    4. Just under the two variable definitions, add two more string replacement lines that replace '94 fahrenheit' with the contents of the temperature variable, and '300 pounds' with the contents of the weight variable.
  6. Finally, in the second-to-last line of the function, make the textContent property of the story variable (which references the paragraph) equal to newStory.

Hints and tips

  • You don't need to edit the HTML in any way, except to apply the JavaScript to your HTML.
  • If you are unsure whether the JavaScript is applied to your HTML properly, try removing everything else from the JavaScript file temporarily, adding in a simple bit of JavaScript that you know will create an obvious effect, then saving and refreshing. The following for example turns the background of the <html> element red — so the entire browser window should go red if the JavaScript is applied properly:
    document.querySelector('html').style.backgroundColor = 'red';
  • Math.round() is a built-in JavaScript method that simply rounds the result of a calculation to the nearest whole number.
  • There are three instances of strings that need to be replaced. You may repeat the replace() method multiple times, or you can use regular expressions. For instance, var text = 'I am the biggest lover, I love my love'; text.replace(/love/g,'like'); will replace all instances of 'love' to 'like'. Remember, Strings are immutable!

Assessment

If you are following this assessment as part of an organized course, you should be able to give your work to your teacher/mentor for marking. If you are self-learning, then you can get the marking guide fairly easily by asking on the discussion thread for this exercise, or in the #mdn IRC channel on Mozilla IRC. Try the exercise first — there is nothing to be gained by cheating!

 

In this module

 

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