Camera Position  :(X, Y, Z) =

Environment Properties:

Ambient Light Color:

Background Color:   

Spot Light Properties:

Top Light Color:

Front Light Color:

Right Light Color:

Scaling Operation:

Rotation Operation:  

About Myself:

My self is Samir Solanki. I work as iOS developer in India. I like to explore and use new open source technologies and personally like to explore science, mythology, soul and spirituality areas also.

I like to know your reviews or any bugs in comments. I will add more 3D objects and some new features in next version.

Feel free to use this code for learning purpose only.

Thank you for visiting this WebGL Demo.

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Used Open Source API/Library/Images:

3D Modeling - Overview of 3D Graphics