Math.round()

Math.round() 函數回傳四捨五入後的近似值.

表達式

Math.round(x)

參數

x

數字.

描述

如果小數位的部分值大於 0.5, 這個值將會進位. 如果小數位的部分值小於 0.5, 這個值將不會進位.

由於 round() 是靜態的方法, 所以總是得這樣使用 Math.round(), 而非作為 Math 物件的一個方法 (Math並沒有建構子).

範例

使用 Math.round()

js
// Returns the value 20
x = Math.round(20.49);

// Returns the value 21
x = Math.round(20.5);

// Returns the value -20
x = Math.round(-20.5);

// Returns the value -21
x = Math.round(-20.51);

// Returns the value 1 (!)
// Note the rounding error because of inaccurate floating point arithmetics
// Compare this with Math.round10(1.005, -2) from the example below
x = Math.round(1.005 * 100) / 100;

十進位近似值

js
// 閉包含數
(function () {
  /**
   * Decimal adjustment of a number.
   *
   * @param {String}  type  The type of adjustment.
   * @param {Number}  value The number.
   * @param {Integer} exp   The exponent (the 10 logarithm of the adjustment base).
   * @returns {Number} The adjusted value.
   */
  function decimalAdjust(type, value, exp) {
    // If the exp is undefined or zero...
    if (typeof exp === "undefined" || +exp === 0) {
      return Math[type](value);
    }
    value = +value;
    exp = +exp;
    // If the value is not a number or the exp is not an integer...
    if (isNaN(value) || !(typeof exp === "number" && exp % 1 === 0)) {
      return NaN;
    }
    // Shift
    value = value.toString().split("e");
    value = Math[type](+(value[0] + "e" + (value[1] ? +value[1] - exp : -exp)));
    // Shift back
    value = value.toString().split("e");
    return +(value[0] + "e" + (value[1] ? +value[1] + exp : exp));
  }

  // Decimal round
  if (!Math.round10) {
    Math.round10 = function (value, exp) {
      return decimalAdjust("round", value, exp);
    };
  }
  // Decimal floor
  if (!Math.floor10) {
    Math.floor10 = function (value, exp) {
      return decimalAdjust("floor", value, exp);
    };
  }
  // Decimal ceil
  if (!Math.ceil10) {
    Math.ceil10 = function (value, exp) {
      return decimalAdjust("ceil", value, exp);
    };
  }
})();

// Round
Math.round10(55.55, -1); // 55.6
Math.round10(55.549, -1); // 55.5
Math.round10(55, 1); // 60
Math.round10(54.9, 1); // 50
Math.round10(-55.55, -1); // -55.5
Math.round10(-55.551, -1); // -55.6
Math.round10(-55, 1); // -50
Math.round10(-55.1, 1); // -60
Math.round10(1.005, -2); // 1.01 -- compare this with Math.round(1.005*100)/100 above
// Floor
Math.floor10(55.59, -1); // 55.5
Math.floor10(59, 1); // 50
Math.floor10(-55.51, -1); // -55.6
Math.floor10(-51, 1); // -60
// Ceil
Math.ceil10(55.51, -1); // 55.6
Math.ceil10(51, 1); // 60
Math.ceil10(-55.59, -1); // -55.5
Math.ceil10(-59, 1); // -50

規範

Specification
ECMAScript Language Specification
# sec-math.round

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