The complete
event of the OfflineAudioContext
interface is fired when the rendering of an offline audio context is complete.
Bubbles | No |
---|---|
Cancelable | No |
Default action | None |
Interface | OfflineAudioCompletionEvent |
Event handler property | OfflineAudioContext.oncomplete |
Examples
When processing is complete, you might want to use the oncomplete
handler the prompt the user that the audio can now be played, and enable the play button:
let offlineAudioCtx = new OfflineAudioContext();
offlineAudioCtx.addEventListener('complete', () => {
console.log('Offline audio processing now complete');
showModalDialog('Song processed and ready to play');
playBtn.disabled = false;
})
You can also set up the event handler using the OfflineAudioContext.oncomplete
property:
let offlineAudioCtx = new OfflineAudioContext();
offlineAudioCtx.oncomplete = function() {
console.log('Offline audio processing now complete');
showModalDialog('Song processed and ready to play');
playBtn.disabled = false;
}
Specifications
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'OfflineAudioCompletionEvent' in that specification. |
Working Draft |
Browser compatibility
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