The CanvasRenderingContext2D.rotate() method of the Canvas 2D API adds a rotation to the transformation matrix.

Syntax

void ctx.rotate(angle);

Parameters

angle
The rotation angle, clockwise in radians. You can use degree * Math.PI / 180 if you want to calculate from a degree value.

The rotation center point is always the canvas origin. To change the center point, you will need to move the canvas by using the translate() method.

Examples

Rotating a shape

This example rotates a rectangle by 45°. Note that the center of rotation is the top-left corner of the canvas, and not a location relative to any shape.

HTML

<canvas id="canvas"></canvas>

JavaScript

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');

// Point of transform origin
ctx.arc(0, 0, 5, 0, 2 * Math.PI);
ctx.fillStyle = 'blue';
ctx.fill();

// Non-rotated rectangle
ctx.fillStyle = 'gray';
ctx.fillRect(100, 0, 80, 20);

// Rotated rectangle
ctx.rotate(45 * Math.PI / 180);
ctx.fillStyle = 'red';
ctx.fillRect(100, 0, 80, 20);

// Reset transformation matrix to the identity matrix
ctx.setTransform(1, 0, 0, 1, 0, 0);

Result

The center of rotation is blue. The non-rotated rectangle is gray, and the rotated rectangle is red.

Rotating a shape around its center

This example rotates a shape around its center point. To do this, the following steps are applied to the matrix:

  1. First, translate() moves the matrix's origin to the shape's center.
  2. rotate() rotates the matrix by the desired amount.
  3. Finally, translate() moves the matrix's origin back to its starting point. This is done by applying the values of the shape's center coordinates in a negative direction.

HTML

<canvas id="canvas"></canvas>

JavaScript

The shape is a rectangle with its corner at (80, 60), a width of 140, a height of 30. Its horizontal center is at (80 + 140 / 2), or 150. Its vertical center is at (60 + 30 / 2), or 75. Thus, the center point is at (150, 75).

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');

// Non-rotated rectangle
ctx.fillStyle = 'gray';
ctx.fillRect(80, 60, 140, 30);

// Matrix transformation
ctx.translate(150, 75);
ctx.rotate(Math.PI / 2);
ctx.translate(-150, -75);

// Rotated rectangle
ctx.fillStyle = 'red';
ctx.fillRect(80, 60, 140, 30);

Result

The non-rotated rectangle is gray, and the rotated rectangle is red.

Specifications

Specification Status Comment
HTML Living Standard
The definition of 'CanvasRenderingContext2D.rotate' in that specification.
Living Standard  

Browser compatibility

Update compatibility data on GitHub
DesktopMobile
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidEdge MobileFirefox for AndroidOpera for AndroidSafari on iOSSamsung Internet
rotateChrome Full support YesEdge Full support 12Firefox Full support YesIE Full support YesOpera Full support YesSafari Full support YesWebView Android Full support YesChrome Android Full support YesEdge Mobile Full support YesFirefox Android Full support YesOpera Android Full support YesSafari iOS Full support YesSamsung Internet Android Full support Yes

Legend

Full support  
Full support

See also

Document Tags and Contributors

Contributors to this page: mdnwebdocs-bot, mfluehr, fscholz, nmve, erikadoyle
Last updated by: mdnwebdocs-bot,